Pet System V2

Capture. Develop. Fuse.

The current companion system is much larger than the original Beast Command snapshot. This page now follows Pet System V2 rather than the obsolete 144-species website table.

Current catalogue398species definitions
Active roster15companions per character
Capture threshold≤ 40%target HP
Capture attempts3per eligible encounter
Learned skills2slots per companion
Potential+10maximum

Capture & Taming

Eligible non-boss monsters can be captured once weakened to 40% HP or lower. Each eligible encounter allows up to three capture attempts. Pet Staff progression and Taming improve what you can handle; bosses remain permanently protected from capture.

If a capture would create a duplicate or fill your active roster, the game presents the appropriate keep/replace/release decision rather than silently deleting an existing companion.

Species, Family & Pet Class

Species defines the creature itself and its natural identity. Family is used by systems such as Fusion and family-restricted Pet Gear. Pet Class controls progression/growth and is not automatically the same thing as family. A creature with one spell is not automatically treated as a Wizard.

Natural & Learned Skills · Combat Tactics

Natural abilities belong to the species and do not consume learned slots. Each companion has two learned skill slots for trained or inherited abilities. Persistent Combat Tactics control how the pet uses attacks, support, healing and resources in battle.

Traits & Potential

Traits provide a persistent identity bonus such as extra HP, MP/INT, Attack, Agility, Defence, healing power, resistance or critical potential. Potential scales the pet's main calculated stats and can progress through Fusion up to +10.

Training & Skill Library

The Skill Library shows valid learned abilities. Training teaches an eligible ability into one of the two learned slots while preserving the companion's natural species abilities and underlying stat identity.

Fusion

Fusion combines two companions into a new progression result using the current family/species rules. Fusion is the main route for advancing Potential and can carry selected parent identity such as Traits or inherited learned skills according to the confirmation shown before you commit.

Pet Equipment & Accessories

Pet Gear and Pet Relics are real rolled instances. Two items with the same base name can have different affixes, resistances or stat buffs. Party Records → Pet Gear gives a collection-wide comparison view, shows compatibility and marks the exact companion using each equipped item.

Pet Farm & Storage

The active roster holds up to 15 companions. Pet Farm provides separate storage and management so long-term collectors do not need to release every inactive pet. Farm storage can be expanded through the current pet-economy system.

Monster Book

Seen/captured species progress is recorded permanently in the Monster Book. The game catalogue currently contains 398 species definitions. The in-game Monster Book is the authoritative full species reference so the public website does not freeze another 398-row copy that becomes stale when new species are added.

Why there is no giant species table here now: the old website froze a 144-species snapshot while the game moved on to Pet System V2. Step302 removes that stale duplicate. The live game catalogue and Monster Book now remain the species authority.