Complete Class Reference

Classes, Spells & Abilities

SOE has eight starting classes plus unlockable and advanced class paths. This reference is generated from the same Step225 class and ability authority used by the game, so level requirements and player-facing ability descriptions do not have to be maintained separately by hand.

Find a class

Jump directly to a class or browse every eventual player class below.

Starting Classes

Unlockable & Advanced Paths

Progression note: advanced classes are shown because they are eventual player paths. Their availability is earned through the game rather than selected as a fresh level-one starter. This page deliberately documents their actual class progression without pretending they are normal character-creation choices.
Player Handbook

Full Class Progression

Open a class to inspect every spell, skill and ability currently attached to its level progression.

Monk sprite
Available at character creation

Monk

Martial Specialist

Fast martial fighter with the strongest physical growth. Starts with 0 MP, but FinalSOE level-ups still raise maximum MP.

13HP
0MP
9STR
5RES
7AGI
3INT
Critical: 1.7Magic resist: 2Growth: Health 9, Magic 0, Strength 10, Resilience 4, Agility 7, Intelligence 1Progression entries: 8
Spells, skills & abilities — 8 entries
LvAbilityCostWhat it does
7Steelone ally or active pet · Battle3 MPFortifies one ally or active pet, raising Defence by roughly 20%–40%. Lasts 10 turns.
8Jump Kickone enemy · Battle0 HPCrushes one enemy with a physical strike. Power rises with Strength. Can critically hit.
8Swiftwindthe whole party and active pets · Battle3 MPFortifies the whole party and active pets, raising Agility by roughly 9%–14%. Lasts 10 turns.
13Inspirethe whole party and active pets · Battle4 MPFortifies the whole party and active pets, raising Defence by roughly 9%–21%. Lasts 10 turns.
25Meditatethe caster · Battle / ability0 NONEChannels restorative magic into the caster, recovering HP. Power rises with level. A critical heal restores additional HP.
50Roundhousea selected enemy group · Battle0 HPCrushes a selected enemy group with a physical strike. Power rises with Strength. Can critically hit.
68TwinHitsone enemy · Battle0 HPCrushes one enemy with a physical strike. Power rises with Strength. Can critically hit.
150QuadHitsone enemy · Battle0 HPCrushes one enemy with a physical strike. Power rises with Strength. Can critically hit.
Soldier sprite
Available at character creation

Soldier

Front-line Vanguard

Durable front-line fighter with high HP and defence growth.

15HP
0MP
8STR
12RES
5AGI
2INT
Critical: 1.3Magic resist: -1Growth: Health 12, Magic 0, Strength 8, Resilience 8, Agility 3, Intelligence 1Progression entries: 9
Spells, skills & abilities — 9 entries
LvAbilityCostWhat it does
11Punchone enemy · Battle0 HPDrives a crushing physical blow into one enemy. May follow with a second weaker hit and siphons a portion of the damage back as HP.
18Fish Neta selected enemy group · Battle22 MPWeakens a selected enemy group, lowering Agility by roughly 15%–25%. Lasts 10 turns. Bosses are much more likely to resist.
22War Crya selected enemy group · Battle30 MPWeakens a selected enemy group, lowering Defence by roughly 10%–15%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
25Rain Slasha selected enemy group · Battle0 HPCrushes a selected enemy group with a physical strike. Power rises with Strength. Can critically hit.
40Fairwindthe whole party and active pets · Battle24 MPWraps the whole party and active pets in a reflective ward. Lasts 4 turns. Reflectable enemy magic is turned back at its caster while the ward remains.
50Thin Aira selected enemy group · Battle0 HPCuts through a selected enemy group with a blade of wind. Power rises with Agility, Strength. Can critically hit.
70Helm Splitterone enemy · Battle70 MPCrushes one enemy with a physical strike and leaves a weakening effect behind if the secondary effect lands. Power rises with Strength.
150Gigaslasha selected enemy group · Battle0 HPCrushes a selected enemy group with a physical strike. Power rises with Strength. Can critically hit.
200Bladed Defensethe caster · Battle0 NONESettles into a bladed counter stance. Physical attacks against the user can trigger an immediate retaliatory strike. Lasts 4 turns.
Thief sprite
Available at character creation

Thief

Agile Opportunist

Agile opportunist with strong evasion and utility growth.

10HP
3MP
6STR
7RES
8AGI
5INT
Critical: 1.6Magic resist: 0Growth: Health 7, Magic 2, Strength 6, Resilience 4, Agility 7, Intelligence 2Progression entries: 22
Spells, skills & abilities — 22 entries
LvAbilityCostWhat it does
1Robmagicone enemy · Battle0 NONERips MP from one enemy and feeds the stolen magic back to the caster.
5Invisone enemy · Field / battle7 MPWraps the party in an Invisibility illusion for a limited number of steps while travelling.
10Transformone enemy · Field / battle10 MPReshapes the caster with a Transform illusion for a limited number of steps while travelling.
13Stealone enemy · Battle0 NONEAttempts to steal from one enemy during battle. Success varies with the target and the thief's combat ability.
14Sagone enemy · Battle8 MPWeakens one enemy, lowering Attack by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
15Dodgethe caster · Battle0 NONEAdopts an evasive stance, giving a 75% chance to avoid the next physical attack.
20Kasaga selected enemy group · Battle30 MPWeakens a selected enemy group, lowering Attack by roughly 5%–10%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
20RobMoreMagicone enemy · Battle0 NONERips MP from one enemy and feeds the stolen magic back to the caster.
21Transcendone enemy · Field / battle15 MPInvokes a stronger Transcend illusion for a limited number of steps while travelling.
32SagMoreone enemy · Battle28 MPWeakens one enemy, lowering Attack by roughly 20%–30%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
35Mimicone enemy · Field / battle12 MPAssumes a Mimic illusion for a limited number of steps while travelling.
41KasagMorea selected enemy group · Battle50 MPWeakens a selected enemy group, lowering Attack by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
42RobMostMagicone enemy · Battle0 NONERips MP from one enemy and feeds the stolen magic back to the caster. Power rises with level.
44Backstaba selected enemy group · Battle0 NONEEngulfs a selected enemy group in dark energy in a multi-part assault.
50Enhance Illusionone enemy · Field / battle30 MPDeepens the current illusion, extending or strengthening its remaining effect.
68Impalea selected enemy group · Battle0 NONEEngulfs a selected enemy group in dark energy in a multi-part assault.
70Solidify Illusionone enemy · Field / battle90 MPAnchors the current illusion into a more stable form, greatly extending its duration.
80SagMostone enemy · Battle78 MPWeakens one enemy, lowering Attack by roughly 35%–45%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
95KasagMosta selected enemy group · Battle125 MPWeakens a selected enemy group, lowering Attack by roughly 25%–30%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
120Gorea selected enemy group · Battle0 NONEEngulfs a selected enemy group in dark energy in a multi-part assault.
350Torturea selected enemy group · Battle0 NONEEngulfs a selected enemy group in dark energy in a multi-part assault.
525Mutilatea selected enemy group · Battle0 NONEEngulfs a selected enemy group in dark energy in a multi-part assault.
Ranger sprite
Available at character creation

Ranger

Wilderness Hunter

Mobile hunter with healing, travel magic and Dragon-Warrior-style Repel.

13HP
5MP
8STR
4RES
7AGI
5INT
Critical: 1.5Magic resist: 0Growth: Health 7, Magic 3, Strength 7, Resilience 5, Agility 5, Intelligence 3Progression entries: 19
Spells, skills & abilities — 19 entries
LvAbilityCostWhat it does
7Healone ally or active pet · Field / battle4 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
7Outsideone enemy · Field / battle8 MPCalls the party back to the recorded entrance of the current cave or dungeon. Cannot bypass areas where Outside is sealed.
9Magic Arrowone enemy · Battle12 MPCuts through one enemy with a blade of wind. Power rises with Agility. Can critically hit.
10Returnone enemy · Field / battle8 MPCarries the party back to a previously visited town. The party leader chooses the destination.
14Antidoteone ally or active pet · Field / battle3 MPPurges Poison from one ally or active pet. Can be cast in or out of combat.
15Snareone enemy · Battle12 MPCrushes one enemy with a physical strike and leaves a weakening effect behind if the secondary effect lands. Power rises with Agility.
19Repelone enemy · Field / battle10 MPVeils the party from weaker overworld monsters for roughly 150–200 steps. Has no effect inside caves or dungeons.
20HealMoreone ally or active pet · Field / battle9 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
22NumbOffone ally or active pet · Field / battle6 MPPurges Paralysis, Numb, Gaze from one ally or active pet. Can be cast in or out of combat.
26Lightning Rodone enemy · Battle30 MPCrushes one enemy with a physical strike and leaves a weakening effect behind if the secondary effect lands. Power rises with Agility.
26Sleepone enemy · Battle4 MPLulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
30Rapid Arrowa selected enemy group · Battle15 MPCrushes a selected enemy group with a physical strike. Power rises with Agility. Can critically hit.
32Stop Spellone enemy · Battle8 MPSilences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
51Oil Flingone enemy · Battle30 MPCrushes one enemy with a physical strike and leaves a weakening effect behind if the secondary effect lands. Power rises with Agility.
54HealMostone ally or active pet · Field / battle35 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
72Corrosive Arrowone enemy · Battle70 MPCrushes one enemy with a physical strike and leaves a weakening effect behind if the secondary effect lands. Power rises with Agility.
90Great Magic Arrowone enemy · Battle70 MPCuts through one enemy with a blade of wind. Power rises with Agility. Can critically hit.
100Multi Arrow Shota selected enemy group · Battle90 MPCrushes a selected enemy group with a physical strike. Power rises with Agility. Can critically hit.
400Hell Volleya selected enemy group · Battle650 MPCrushes a selected enemy group with a physical strike. Power rises with Agility. Can critically hit. Consumes all remaining MP.
Wizard sprite
Available at character creation

Wizard

Arcane Specialist

Elemental specialist with the highest natural INT and magical growth.

8HP
10MP
2STR
3RES
5AGI
9INT
Critical: 0.2Magic resist: 5Growth: Health 5, Magic 7, Strength 2, Resilience 3, Agility 6, Intelligence 6Progression entries: 39
Spells, skills & abilities — 39 entries
LvAbilityCostWhat it does
1Blazeone enemy · Battle4 MPHurls searing flame at one enemy. Power rises with Intelligence, Strength. Can critically hit.
4Robmagicone enemy · Battle0 NONERips MP from one enemy and feeds the stolen magic back to the caster.
8Fireballa selected enemy group · Battle6 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
8Sapone enemy · Battle4 MPWeakens one enemy, lowering Defence by roughly 10%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
10Outsideone enemy · Field / battle8 MPCalls the party back to the recorded entrance of the current cave or dungeon. Cannot bypass areas where Outside is sealed.
12Returnone enemy · Field / battle8 MPCarries the party back to a previously visited town. The party leader chooses the destination.
12Slowa selected enemy group · Battle4 MPWeakens a selected enemy group, lowering Agility by roughly 15%–30%. Lasts 10 turns. Bosses are much more likely to resist.
14Iceblastall enemies · Battle10 MPUnleashes freezing magic on all enemies. Power rises with Agility, Intelligence. Can critically hit.
17Blazemoreone enemy · Battle8 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
18Defensea selected enemy group · Battle4 MPWeakens a selected enemy group, lowering Defence by roughly 10%–15%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
18Firebanea selected enemy group · Battle10 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
23Snowblastall enemies · Battle18 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
24Bounceone ally or active pet · Battle8 MPWraps one ally or active pet in a reflective ward. Lasts for the rest of the battle unless removed. Reflectable enemy magic is turned back at its caster while the ward remains.
27Firevolta selected enemy group · Battle14 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
27Transformone enemy · Field / battle10 MPReshapes the caster with a Transform illusion for a limited number of steps while travelling.
30Blazemostone enemy · Battle16 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
35SlowMorea selected enemy group · Battle24 MPWeakens a selected enemy group, lowering Agility by roughly 24%–45%. Lasts 10 turns. Bosses are much more likely to resist.
35Snowstormall enemies · Battle24 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
40Sunfirea selected enemy group · Battle20 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
42RobMostMagicone enemy · Battle0 NONERips MP from one enemy and feeds the stolen magic back to the caster. Power rises with level.
47Transcendone enemy · Field / battle15 MPInvokes a stronger Transcend illusion for a limited number of steps while travelling.
48SapMoreone enemy · Battle24 MPWeakens one enemy, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
52Blizzardall enemies · Battle42 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
60SlowMosta selected enemy group · Battle54 MPWeakens a selected enemy group, lowering Agility by roughly 30%–60%. Lasts 10 turns. Bosses are much more likely to resist.
60Sunblazeone enemy · Battle24 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
65Hellfirea selected enemy group · Battle30 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
68DefenseMorea selected enemy group · Battle64 MPWeakens a selected enemy group, lowering Defence by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
70Enhance Illusionone enemy · Field / battle30 MPDeepens the current illusion, extending or strengthening its remaining effect.
80Hellblazeone enemy · Battle36 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
88SapMostone enemy · Battle54 MPWeakens one enemy, lowering Defence by roughly 25%–35%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
90Arctic Blastall enemies · Battle65 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
98DefenseMosta selected enemy group · Battle100 MPWeakens a selected enemy group, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
99Solidify Illusionone enemy · Field / battle90 MPAnchors the current illusion into a more stable form, greatly extending its duration.
135Novafirea selected enemy group · Battle60 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
140Novablazeone enemy · Battle72 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
150WhiteAirall enemies · Battle90 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
215Nova Flareall enemies · Battle100 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
400Terror Frostall enemies · Battle500 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
500MegaMagicall enemies · Battle2500 MPHurls searing flame at all enemies. Power rises with Max MP. Can critically hit.
Pilgrim sprite
Available at character creation

Pilgrim

Restorative Wind Healer

Restorative Wind healer and support caster. Pilgrim Wind magic damages enemy groups and converts 20% of the total damage dealt into healing for living party members and active pets, capped at 35% of each target’s Max HP per cast.

15HP
12MP
4STR
5RES
7AGI
8INT
Critical: 0.5Magic resist: 2Growth: Health 8, Magic 7, Strength 5, Resilience 5, Agility 5, Intelligence 5Progression entries: 36
Spells, skills & abilities — 36 entries
LvAbilityCostWhat it does
1Healone ally or active pet · Field / battle4 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
4Upperone ally or active pet · Battle3 MPFortifies one ally or active pet, raising Defence by roughly 15%–30%. Lasts 10 turns.
5SpeedUpthe whole party and active pets · Battle3 MPFortifies the whole party and active pets, raising Agility by roughly 12%–28%. Lasts 10 turns.
9Antidoteone ally or active pet · Field / battle3 MPPurges Poison from one ally or active pet. Can be cast in or out of combat.
9Sleepone enemy · Battle4 MPLulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
10Increasethe whole party and active pets · Battle4 MPFortifies the whole party and active pets, raising Defence by roughly 9%–21%. Lasts 10 turns.
12HealMoreone ally or active pet · Field / battle9 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
12Infernosa selected enemy group · Battle5 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
13Stop Spellone enemy · Battle8 MPSilences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
15NumbOffone ally or active pet · Field / battle6 MPPurges Paralysis, Numb, Gaze from one ally or active pet. Can be cast in or out of combat.
20Infermorea selected enemy group · Battle12 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
21BiKillone ally or active pet · Battle6 MPEmpowers one ally or active pet's physical attacks with a major damage increase. Lasts 5 turns.
30Infermosta selected enemy group · Battle20 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
32Barrierthe whole party and active pets · Battle24 MPWraps the whole party and active pets in a reflective ward. Lasts for the rest of the battle unless removed. Reflectable enemy magic is turned back at its caster while the ward remains.
34Healusthe whole party and active pets · Field / battle30 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
35SpeedUpMorethe whole party and active pets · Battle23 MPFortifies the whole party and active pets, raising Agility by roughly 20%–40%. Lasts 10 turns.
35Vivifyone fallen ally or active pet · Field / battle15 MPCalls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
40Tornadic Winda selected enemy group · Battle40 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
43HealMostone ally or active pet · Field / battle35 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
44UpperMoreone ally or active pet · Battle23 MPFortifies one ally or active pet, raising Defence by roughly 24%–45%. Lasts 10 turns.
50IncreaseMorethe whole party and active pets · Battle44 MPFortifies the whole party and active pets, raising Defence by roughly 15%–30%. Lasts 10 turns.
50Reviveone fallen ally or active pet · Field / battle25 MPCalls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
50Stop Morea selected enemy group · Battle36 MPSilences a selected enemy group, preventing spell casting while the effect holds. 40% base success chance. Lasts 1–6 turns. Bosses are much more resistant.
58Healusmorethe whole party and active pets · Field / battle55 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
60Fifth Winda selected enemy group · Battle60 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
62Vivifyusall fallen party members and active pets · Field / battle40 MPCalls all fallen party members and active pets back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
65SpeedUpMostthe whole party and active pets · Battle56 MPFortifies the whole party and active pets, raising Agility by roughly 32%–60%. Lasts 10 turns.
77Reviveusall fallen party members and active pets · Field / battle70 MPCalls all fallen party members and active pets back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
84UpperMostone ally or active pet · Battle23 MPFortifies one ally or active pet, raising Defence by roughly 30%–54%. Lasts 10 turns.
90IncreaseMostthe whole party and active pets · Battle100 MPFortifies the whole party and active pets, raising Defence by roughly 24%–39%. Lasts 10 turns.
95Wind of Aeolusa selected enemy group · Battle60 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
105Healusmostthe whole party and active pets · Field / battle68 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
111TriKillone ally or active pet · Battle6 MPEmpowers one ally or active pet's physical attacks with a major damage increase. Lasts 3 turns.
150Aegis Windall enemies · Battle180 MPSurrounds the party with a travelling wind-ward that raises Defence and Agility and periodically restores HP while active.
250Divine Interventionall enemies · Battle / ability0 DYNAMICMPInvokes an emergency miracle. If allies have fallen, they return at full HP; otherwise every living party member is fully healed. MP cost is based on the caster's Max MP.
400Tsunamia selected enemy group · Battle1000 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
Bard sprite
Available at character creation

Bard

Songweaver

High-INT support class whose songs strengthen and restore the party.

13HP
4MP
5STR
7RES
7AGI
10INT
Critical: 0.5Magic resist: 0Growth: Health 8, Magic 4, Strength 7, Resilience 5, Agility 5, Intelligence 3Progression entries: 28
Spells, skills & abilities — 28 entries
LvAbilityCostWhat it does
1Battle Chantthe whole party and active pets · Battle / ability1 MPA driving war-song that steels the party, raising Attack and Critical chance. Active pets share the effect.
5Minor Heal Songthe whole party and active pets · Battle / ability4 MPA gentle restorative melody that mends wounds a little at a time, restoring HP as the song continues. Active pets share the effect.
7Verse of Iceone enemy · Battle5 MPUnleashes freezing magic on one enemy. Power rises with Agility. Can critically hit.
10Minor Magic Songthe whole party and active pets · Battle / ability5 MPA quiet mana refrain that restores MP over time to allies and active pets. The performing Bard does not recover MP from their own song. Active pets share the effect.
14Song of Snowone enemy · Battle14 MPUnleashes freezing magic on one enemy. Power rises with Agility. Can critically hit.
15Battle Cantanathe whole party and active pets · Battle / ability10 MPA sharper battle refrain that drives the party forward, raising Attack, Agility and Critical chance. Active pets share the effect.
16Song of Boltsa selected enemy group · Battle7 MPCalls down crackling lightning on a selected enemy group. Power rises with Agility. Can critically hit.
20Lullabya selected enemy group · Battle4 MPLulls a selected enemy group into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
28Icy Cantanaone enemy · Battle15 MPUnleashes freezing magic on one enemy. Power rises with Agility. Can critically hit.
30Major Heal Songthe whole party and active pets · Battle / ability8 MPA restorative performance that steadily mends serious wounds, restoring more HP as the song continues. Active pets share the effect.
32Song of Stormsa selected enemy group · Battle14 MPCalls down crackling lightning on a selected enemy group. Power rises with Agility. Can critically hit.
34Battle Anthemthe whole party and active pets · Battle / ability18 MPA commanding anthem that hardens the party for war, raising Attack, Agility, Defence and Critical chance. Active pets share the effect.
42Ballad of Blizzardone enemy · Battle20 MPUnleashes freezing magic on one enemy. Power rises with Agility. Can critically hit.
49Song of Flamesa selected enemy group · Battle18 MPHurls searing flame at a selected enemy group. Power rises with Agility. Can critically hit.
50Major Magic Songthe whole party and active pets · Battle / ability8 MPA stronger mana refrain that restores substantial MP over time to allies and active pets. The performing Bard does not recover MP from their own song. Active pets share the effect.
50Song of Silencea selected enemy group · Battle36 MPSilences a selected enemy group, preventing spell casting while the effect holds. 40% base success chance. Lasts 1–6 turns. Bosses are much more resistant.
60Song of Thora selected enemy group · Battle25 MPCalls down crackling lightning on a selected enemy group. Power rises with Singing. Can critically hit.
64Icy Crecendoone enemy · Battle50 MPUnleashes freezing magic on one enemy. Power rises with Agility, Singing. Can critically hit.
78Curse Songa selected enemy group · Battle64 MPA sinister refrain that tears at a selected enemy group's Defence, reducing it by roughly 15–20% with a minimum 25-point loss when possible. Bosses are highly resistant; a boss resistance can end the performance immediately.
80Symphony of Berserkerthe whole party and active pets · Battle / ability24 MPA fierce symphony that stirs berserker strength, raising Attack, Agility, Defence and Critical chance. Active pets share the effect.
95Song of Infernoa selected enemy group · Battle30 MPHurls searing flame at a selected enemy group. Power rises with Agility. Can critically hit.
107Battle Symphonythe whole party and active pets · Battle / ability28 MPA sweeping martial symphony that greatly raises Attack and Agility while reinforcing Defence and Critical chance. Active pets share the effect.
122Scholars Dreamthe whole party and active pets · Battle / ability28 MPAn arcane melody that sharpens the mind, raising Intelligence and strengthening magical performance. Active pets share the effect.
140Mega Magic Songthe whole party and active pets · Battle / ability12 MPA grand mana anthem that restores large amounts of MP over time to allies and active pets. The performing Bard does not recover MP from their own song. Active pets share the effect.
150Mega Heal Songthe whole party and active pets · Battle / ability12 MPA powerful healing anthem that continually restores large amounts of HP while the performance lasts. Active pets share the effect.
150Song of Hellfirea selected enemy group · Battle50 MPHurls searing flame at a selected enemy group. Power rises with Singing. Can critically hit.
200Song of Giantsthe whole party and active pets · Battle / ability45 MPA thunderous song that lends giant-like might, massively raising Attack and Agility while improving Defence and Critical chance. Active pets share the effect.
250Palazzo's Intermezzothe whole party and active pets · Battle / ability85 MPPalazzo's masterwork elevates every combat instinct, raising Attack, Intelligence, Agility, Defence and Critical chance. Active pets share the effect.
Goof Off sprite
Available at character creation

Goof Off

Unpredictable Wild Card

Unpredictable class with an unusually high critical rate and balanced growth.

9HP
9MP
4STR
4RES
6AGI
5INT
Critical: 3Magic resist: 0Growth: Health 7, Magic 3, Strength 4, Resilience 4, Agility 7, Intelligence 5Progression entries: 7
Spells, skills & abilities — 7 entries
LvAbilityCostWhat it does
12Bad Jokeone enemy · Battle4 MPWeakens one enemy, lowering Defence by roughly 10%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
35Whistleone enemy · Field / battle10 MPIn battle, a piercing whistle gives roughly a 60% chance to distract a combatant and cost their next action. Outside battle, it deliberately calls for an encounter.
60Transmute Skinone enemy · Field / battle40 MPAttempts to refine carried Slime Skins into the next material tier. Failed transmutations may still consume material.
65Juggleone enemy · Field / battle45 MPDistracts a combatant with a dazzling routine, giving roughly a 60% chance to cost them their next action. Also available from the Field Spells menu.
100Hellblazeone enemy · Battle36 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
140Regen Dancethe whole party and active pets · Battle25 MPA sustained performance that strengthens the party while the melody lasts.
300Hot Pizzaone enemy · Battle250 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
Sage sprite
Unlockable later in the adventure

Sage

Hybrid Master Caster

Hybrid caster combining Wizard and Pilgrim spell families.

9HP
11MP
5STR
6RES
5AGI
5INT
Critical: 0.5Magic resist: 0Growth: Health 8, Magic 6, Strength 5, Resilience 4, Agility 4, Intelligence 5Progression entries: 55
Spells, skills & abilities — 55 entries
LvAbilityCostWhat it does
1Blazeone enemy · Battle4 MPHurls searing flame at one enemy. Power rises with Intelligence, Strength. Can critically hit.
1Healone ally or active pet · Field / battle4 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
7Upperone ally or active pet · Battle3 MPFortifies one ally or active pet, raising Defence by roughly 15%–30%. Lasts 10 turns.
8SpeedUpthe whole party and active pets · Battle3 MPFortifies the whole party and active pets, raising Agility by roughly 12%–28%. Lasts 10 turns.
10Antidoteone ally or active pet · Field / battle3 MPPurges Poison from one ally or active pet. Can be cast in or out of combat.
11Outsideone enemy · Field / battle8 MPCalls the party back to the recorded entrance of the current cave or dungeon. Cannot bypass areas where Outside is sealed.
12Fireballa selected enemy group · Battle6 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
12Sapone enemy · Battle4 MPWeakens one enemy, lowering Defence by roughly 10%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
13Increasethe whole party and active pets · Battle4 MPFortifies the whole party and active pets, raising Defence by roughly 9%–21%. Lasts 10 turns.
13Returnone enemy · Field / battle8 MPCarries the party back to a previously visited town. The party leader chooses the destination.
15HealMoreone ally or active pet · Field / battle9 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
18Iceblastall enemies · Battle10 MPUnleashes freezing magic on all enemies. Power rises with Agility, Intelligence. Can critically hit.
18NumbOffone ally or active pet · Field / battle6 MPPurges Paralysis, Numb, Gaze from one ally or active pet. Can be cast in or out of combat.
18Slowa selected enemy group · Battle4 MPWeakens a selected enemy group, lowering Agility by roughly 15%–30%. Lasts 10 turns. Bosses are much more likely to resist.
20Blazemoreone enemy · Battle8 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
20Sleepone enemy · Battle4 MPLulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
22Defensea selected enemy group · Battle4 MPWeakens a selected enemy group, lowering Defence by roughly 10%–15%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
24Firebanea selected enemy group · Battle10 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
28Snowblastall enemies · Battle18 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
29Transformone enemy · Field / battle10 MPReshapes the caster with a Transform illusion for a limited number of steps while travelling.
30Healusthe whole party and active pets · Field / battle30 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
30Stop Spellone enemy · Battle8 MPSilences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
31Firevolta selected enemy group · Battle14 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
35Blazemostone enemy · Battle16 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
38Snowstormall enemies · Battle24 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
40Barrierthe whole party and active pets · Battle24 MPWraps the whole party and active pets in a reflective ward. Lasts for the rest of the battle unless removed. Reflectable enemy magic is turned back at its caster while the ward remains.
40HealMostone ally or active pet · Field / battle35 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
42SpeedUpMorethe whole party and active pets · Battle23 MPFortifies the whole party and active pets, raising Agility by roughly 20%–40%. Lasts 10 turns.
42Vivifyone fallen ally or active pet · Field / battle15 MPCalls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
45SlowMorea selected enemy group · Battle24 MPWeakens a selected enemy group, lowering Agility by roughly 24%–45%. Lasts 10 turns. Bosses are much more likely to resist.
49Transcendone enemy · Field / battle15 MPInvokes a stronger Transcend illusion for a limited number of steps while travelling.
52Sunfirea selected enemy group · Battle20 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
56Blizzardall enemies · Battle42 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
57UpperMoreone ally or active pet · Battle23 MPFortifies one ally or active pet, raising Defence by roughly 24%–45%. Lasts 10 turns.
58Healusmorethe whole party and active pets · Field / battle55 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
58Reviveone fallen ally or active pet · Field / battle25 MPCalls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
58SapMoreone enemy · Battle24 MPWeakens one enemy, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
63IncreaseMorethe whole party and active pets · Battle44 MPFortifies the whole party and active pets, raising Defence by roughly 15%–30%. Lasts 10 turns.
68Sunblazeone enemy · Battle24 MPHurls searing flame at one enemy. Power rises with Intelligence. Can critically hit.
72SlowMosta selected enemy group · Battle54 MPWeakens a selected enemy group, lowering Agility by roughly 30%–60%. Lasts 10 turns. Bosses are much more likely to resist.
78DefenseMorea selected enemy group · Battle64 MPWeakens a selected enemy group, lowering Defence by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
78SpeedUpMostthe whole party and active pets · Battle56 MPFortifies the whole party and active pets, raising Agility by roughly 32%–60%. Lasts 10 turns.
85Enhance Illusionone enemy · Field / battle30 MPDeepens the current illusion, extending or strengthening its remaining effect.
89Hellfirea selected enemy group · Battle30 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
99UpperMostone ally or active pet · Battle23 MPFortifies one ally or active pet, raising Defence by roughly 30%–54%. Lasts 10 turns.
102Healusmostthe whole party and active pets · Field / battle68 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
102SapMostone enemy · Battle54 MPWeakens one enemy, lowering Defence by roughly 25%–35%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
110Arctic Blastall enemies · Battle65 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
112Solidify Illusionone enemy · Field / battle90 MPAnchors the current illusion into a more stable form, greatly extending its duration.
113DefenseMosta selected enemy group · Battle100 MPWeakens a selected enemy group, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
115IncreaseMostthe whole party and active pets · Battle100 MPFortifies the whole party and active pets, raising Defence by roughly 24%–39%. Lasts 10 turns.
120BiKillone ally or active pet · Battle6 MPEmpowers one ally or active pet's physical attacks with a major damage increase. Lasts 5 turns.
150WhiteAirall enemies · Battle90 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
155Novafirea selected enemy group · Battle60 MPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit.
400Dark Flarea selected enemy group · Battle999 MPHurls searing flame at a selected enemy group. Power rises with Max MP. Can critically hit. Consumes all remaining MP.
Advanced class path; becomes available through progression

Invoker

Blood-powered Controller

A blood-powered advanced class that trades HP for barriers, control and powerful support magic.

10HP
0MP
5STR
5RES
6AGI
3INT
Critical: 1.7Magic resist: 3Growth: Health 8, Magic 0, Strength 5, Resilience 2, Agility 5, Intelligence 0Progression entries: 7
Spells, skills & abilities — 7 entries
LvAbilityCostWhat it does
2Astral Cageall enemies · Battle / ability5 HPLocks all enemies in an astral snare, reducing Agility by roughly 50%–75% for 10 turns. Bosses are highly resistant. Costs 5 HP.
5Anti Magicthe caster · Battle / ability15 HPWraps the caster in a reflective ward. Lasts 7 turns. Reflectable enemy magic is turned back at its caster while the ward remains.
5Blood Shieldone ally or active pet · Battle / ability25 HPRaises Defence for one ally or active pet by roughly 30%–50% through blood-powered Invoker magic. Lasts 12 turns. Costs 25 HP.
10Hushone enemy · Battle / ability10 HPSilences one enemy, preventing spell casting while the effect holds. 80% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
30Plasma Wallthe whole party and active pets · Battle / ability50 HPRaises Defence for the whole party and active pets by roughly 23%–44% through blood-powered Invoker magic. Lasts 10 turns. Costs 50 HP.
45Blood Wallthe whole party and active pets · Battle / ability80 HPRaises Defence for the whole party and active pets by roughly 44%–77% through blood-powered Invoker magic. Lasts 10 turns. Costs 80 HP.
55Strengthenone ally or active pet · Battle / ability100 HPEmpowers one ally or active pet's physical attacks with a major damage increase. Lasts 12 turns.
Advanced class path; becomes available through progression

Holy Knight

Warrior-Healer

An advanced warrior-healer combining heavy combat with sacred restorative and lightning magic.

15HP
10MP
10STR
6RES
6AGI
7INT
Critical: 1.5Magic resist: 0Growth: Health 10, Magic 1, Strength 8, Resilience 7, Agility 5, Intelligence 3Progression entries: 20
Spells, skills & abilities — 20 entries
LvAbilityCostWhat it does
1Buff KillerallEnemies · Battle technique0 MPZenithian Sword technique. Requires at least 80 MP but consumes none; clears temporary spell effects from the enemy group.
2Outsideone enemy · Field / battle8 MPCalls the party back to the recorded entrance of the current cave or dungeon. Cannot bypass areas where Outside is sealed.
2Returnone enemy · Field / battle8 MPCarries the party back to a previously visited town. The party leader chooses the destination.
4Healone ally or active pet · Field / battle4 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
5Antidoteone ally or active pet · Field / battle3 MPPurges Poison from one ally or active pet. Can be cast in or out of combat.
7Sleepone enemy · Battle / ability4 MPLulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
10HealMoreone ally or active pet · Field / battle9 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
10NumbOffone ally or active pet · Field / battle6 MPPurges Paralysis, Numb, Gaze from one ally or active pet. Can be cast in or out of combat.
15Stop Spellone enemy · Battle / ability8 MPSilences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
35Divine Wratha selected enemy group · Battle / ability14 MPCalls down crackling lightning on a selected enemy group. Power rises with level. Can critically hit.
40Healusthe whole party and active pets · Field / battle30 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
40Stop Morea selected enemy group · Battle / ability36 MPSilences a selected enemy group, preventing spell casting while the effect holds. 40% base success chance. Lasts 1–6 turns. Bosses are much more resistant.
50HealMostone ally or active pet · Field / battle35 MPChannels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
70Healusmorethe whole party and active pets · Field / battle55 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
82Smiteone enemy · Battle / ability24 MPHurls searing flame at one enemy. Power rises with level. Can critically hit.
99Vivifyone fallen ally or active pet · Field / battle15 MPCalls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat.
115Healusmostthe whole party and active pets · Field / battle68 MPChannels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat.
149Lightningone enemy · Battle / abilityChannels arcane power against one enemy.
200Thordainone enemy · Battle / abilityChannels arcane power against one enemy.
400Alldainall enemies · Battle / ability1200 MPCalls down crackling lightning on all enemies. Power rises with Agility. Can critically hit. Cannot be reflected. Consumes all remaining MP.
Advanced class path; becomes available through progression

Entertainer

Advanced Performer

An advanced performer whose songs strengthen allies, restore resources and command powerful elemental magic.

10HP
10MP
9STR
9RES
6AGI
12INT
Critical: 0.5Magic resist: 0Growth: Health 9, Magic 6, Strength 6, Resilience 6, Agility 4, Intelligence 0Progression entries: 27
Spells, skills & abilities — 27 entries
LvAbilityCostWhat it does
1Battle Chantthe whole party and active pets · Battle / ability1 MPA driving war-song that steels the party, raising Attack and Critical chance. Active pets share the effect.
2Minor Heal Songthe whole party and active pets · Battle / ability4 MPA gentle restorative melody that mends wounds a little at a time, restoring HP as the song continues. Active pets share the effect.
7Infernosa selected enemy group · Battle / ability5 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
8Magical Symphonythe whole party and active pets · Battle / ability5 MPA sustained mana performance that restores MP over time to allies and active pets. The performing Entertainer does not recover MP from their own song. Active pets share the effect.
9Lullabya selected enemy group · Battle / ability4 MPLulls a selected enemy group into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
15Battle Cantanathe whole party and active pets · Battle / ability10 MPA sharper battle refrain that drives the party forward, raising Attack, Agility and Critical chance. Active pets share the effect.
15Infermorea selected enemy group · Battle / ability12 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
20Iceblastall enemies · Battle / ability10 MPUnleashes freezing magic on all enemies. Power rises with Agility, Intelligence. Can critically hit.
20Magical Fantasiathe whole party and active pets · Battle / ability8 MPA sustained mana performance that restores MP over time to allies and active pets. The performing Entertainer does not recover MP from their own song. Active pets share the effect.
24Infermosta selected enemy group · Battle / ability20 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
30Major Heal Songthe whole party and active pets · Battle / ability8 MPA restorative performance that steadily mends serious wounds, restoring more HP as the song continues. Active pets share the effect.
30Snowblastall enemies · Battle / ability18 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
30Song of Silencea selected enemy group · Battle / ability36 MPSilences a selected enemy group, preventing spell casting while the effect holds. 40% base success chance. Lasts 1–6 turns. Bosses are much more resistant.
32Maiden's Virelaithe whole party and active pets · Battle / ability12 MPA sustained mana performance that restores MP over time to allies and active pets. The performing Entertainer does not recover MP from their own song. Active pets share the effect.
34Tornadic Winda selected enemy group · Battle / ability40 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
43Snowstormall enemies · Battle / ability24 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
53Fifth Winda selected enemy group · Battle / ability60 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
55Curse Songa selected enemy group · Battle / ability64 MPA sinister refrain that tears at a selected enemy group's Defence, reducing it by roughly 15–20% with a minimum 25-point loss when possible. Bosses are highly resistant; a boss resistance can end the performance immediately.
60Blizzardall enemies · Battle / ability42 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
73Symphony of Berserkerthe whole party and active pets · Battle / ability24 MPA fierce symphony that stirs berserker strength, raising Attack, Agility, Defence and Critical chance. Active pets share the effect.
99Battle Symphonythe whole party and active pets · Battle / ability28 MPA sweeping martial symphony that greatly raises Attack and Agility while reinforcing Defence and Critical chance. Active pets share the effect.
122Scholars Dreamthe whole party and active pets · Battle / ability28 MPAn arcane melody that sharpens the mind, raising Intelligence and strengthening magical performance. Active pets share the effect.
125Arctic Blastall enemies · Battle / ability65 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
150Mega Heal Songthe whole party and active pets · Battle / ability12 MPA powerful healing anthem that continually restores large amounts of HP while the performance lasts. Active pets share the effect.
150Wind of Aeolusa selected enemy group · Battle / ability60 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
189Song of Giantsthe whole party and active pets · Battle / ability45 MPA thunderous song that lends giant-like might, massively raising Attack and Agility while improving Defence and Critical chance. Active pets share the effect.
200WhiteAirall enemies · Battle / ability90 MPUnleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit.
Advanced class path; becomes available through progression

Chaos Mage

Dark Arcane Specialist

An advanced dark caster who spends HP on destructive magic and drains enemies to sustain itself.

26HP
0MP
2STR
5RES
6AGI
4INT
Critical: 1.5Magic resist: 0Growth: Health 13, Magic 3, Strength 1, Resilience 5, Agility 5, Intelligence 5Progression entries: 21
Spells, skills & abilities — 21 entries
LvAbilityCostWhat it does
1Dark Fireballa selected enemy group · Battle / ability12 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 12 HP.
2Drain Bloodone enemy · Battle / ability5 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
13Dark Firebanea selected enemy group · Battle / ability23 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 23 HP.
15Drain Essenceone enemy · Battle / ability10 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
25Dark Firevolta selected enemy group · Battle / ability35 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 35 HP.
28Drain Soulone enemy · Battle / ability16 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
36Dark Sunfirea selected enemy group · Battle / ability50 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 50 HP.
39Syphon Bloodone enemy · Battle / ability22 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
40Dark Zapall enemies · Battle / ability50 HPCalls down crackling lightning on all enemies. Power rises with Intelligence, current HP. Can critically hit. Costs 50 HP.
49Dark Hellfirea selected enemy group · Battle / ability63 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 63 HP.
65Syphon Essenceone enemy · Battle / ability35 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
78Dark Novaflarea selected enemy group · Battle / ability82 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 82 HP.
80Dark Lightningall enemies · Battle / ability115 HPCalls down crackling lightning on all enemies. Power rises with Intelligence, current HP. Can critically hit. Costs 115 HP.
95Syphon Soulone enemy · Battle / ability70 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
99Explodenta selected enemy group · Battle / ability154 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 154 HP.
125Dark Thordainall enemies · Battle / ability256 HPCalls down crackling lightning on all enemies. Power rises with Intelligence, current HP. Can critically hit. Costs 256 HP.
130Big Banga selected enemy group · Battle / ability250 HPHurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. Costs 250 HP.
135Consume Essenceone enemy · Battle / ability115 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
200Consume Soulone enemy · Battle / ability200 MPTears life from one enemy with dark magic and converts part of the damage into self-sustain. Ignores normal elemental and magic resistance. Power rises with Intelligence, level.
250Dark Alldainall enemies · Battle / ability500 HPCalls down crackling lightning on all enemies. Power rises with Intelligence, current HP. Can critically hit. Costs 500 HP.
400Black Holeall enemies · Battle / ability1000 HPCollapses dark energy across all enemies in a devastating area attack. Damage rises sharply with Intelligence and Max HP, ignores normal elemental and magic resistance, and can critically hit. Costs 1000 HP.
Advanced class path; becomes available through progression

Assassin

Agile Executioner

An advanced agile fighter specialising in shuriken, weapon poisons, control and defence-breaking attacks.

12HP
0MP
7STR
5RES
8AGI
11INT
Critical: 1.7Magic resist: 0.5Growth: Health 8, Magic 0, Strength 8, Resilience 4, Agility 6, Intelligence 3Progression entries: 19
Spells, skills & abilities — 19 entries
LvAbilityCostWhat it does
3Sleepone enemy · Battle / ability4 MPLulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant.
7Poison Tipthe caster · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits.
17Lifetap Poisonone ally or active pet · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits. Designed specifically for shuriken.
19Magictapone ally or active pet · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits. Designed specifically for shuriken.
20Sapone enemy · Battle / ability4 MPWeakens one enemy, lowering Defence by roughly 10%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
25Stop Spellone enemy · Battle / ability8 MPSilences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant.
27Lifedraw Poisonone ally or active pet · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits. Designed specifically for shuriken.
30Magicdraw Poisonone ally or active pet · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits. Designed specifically for shuriken.
40Defensea selected enemy group · Battle / ability4 MPWeakens a selected enemy group, lowering Defence by roughly 10%–15%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
40Guard Crushone enemy · Battle / ability50 MPSmashes one enemy's guard, dealing physical damage and giving a 65% chance to leave its Defence reduced. Power rises with Strength.
60Lichone ally or active pet · Battle / ability0 MPCoats eligible weapons with a toxic preparation made from carried herbs, adding poison effects to successful weapon hits. Designed specifically for shuriken.
60SlowMorea selected enemy group · Battle / ability24 MPWeakens a selected enemy group, lowering Agility by roughly 24%–45%. Lasts 10 turns. Bosses are much more likely to resist.
70SapMoreone enemy · Battle / ability24 MPWeakens one enemy, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
75Stop Morea selected enemy group · Battle / ability36 MPSilences a selected enemy group, preventing spell casting while the effect holds. 40% base success chance. Lasts 1–6 turns. Bosses are much more resistant.
80KasagMorea selected enemy group · Battle / ability50 MPWeakens a selected enemy group, lowering Attack by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
95SlowMosta selected enemy group · Battle / ability54 MPWeakens a selected enemy group, lowering Agility by roughly 30%–60%. Lasts 10 turns. Bosses are much more likely to resist.
120SapMostone enemy · Battle / ability54 MPWeakens one enemy, lowering Defence by roughly 25%–35%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
130DefenseMosta selected enemy group · Battle / ability100 MPWeakens a selected enemy group, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
150KasagMosta selected enemy group · Battle / ability125 MPWeakens a selected enemy group, lowering Attack by roughly 25%–30%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist.
Advanced class path; becomes available through progression

Dragovian

Draconic Fighter-Caster

An advanced draconic fighter-caster with breath attacks, roaring buffs, regeneration and dragon transformation.

11HP
0MP
8STR
6RES
8AGI
15INT
Critical: 1.7Magic resist: 1Growth: Health 8, Magic 5, Strength 9, Resilience 6, Agility 6, Intelligence 5Progression entries: 15
Spells, skills & abilities — 15 entries
LvAbilityCostWhat it does
7Regeneratethe caster · Battle / ability10 MPFloods the caster with regenerative energy, restoring HP based on Max HP and healing power. A critical heal restores additional HP.
10Infernosa selected enemy group · Battle / ability5 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
14Fire Breathall enemies · Battle / ability8 MPHurls searing flame at all enemies. Power rises with Agility. Can critically hit. Cannot be reflected.
17Infermorea selected enemy group · Battle / ability12 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
23Scorching Breathall enemies · Battle / ability28 MPHurls searing flame at all enemies. Power rises with Agility, Intelligence. Can critically hit. Cannot be reflected.
29Infermosta selected enemy group · Battle / ability20 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
32Dragovian Scalesthe whole party and active pets · Battle / ability31 MPUnleashes a Dragovian roar that raises Defence for the whole party and active pets. Duration improves with Singing.
44Dragovian Wingsthe whole party and active pets · Battle / ability40 MPUnleashes a Dragovian roar that raises Agility for the whole party and active pets. Duration improves with Singing.
45White Fireall enemies · Battle / ability41 MPHurls searing flame at all enemies. Power rises with Agility, Intelligence. Can critically hit. Cannot be reflected.
70Infernal Flamesall enemies · Battle / ability60 MPHurls searing flame at all enemies. Power rises with Agility, Intelligence. Can critically hit. Cannot be reflected.
72Dragovian Willthe whole party and active pets · Battle / ability60 MPUnleashes a Dragovian roar that raises Defence, Agility for the whole party and active pets. Duration improves with Singing.
90Wind of Aeolusa selected enemy group · Battle / ability60 MPCuts through a selected enemy group with a blade of wind. Power rises with Intelligence. Can critically hit. When cast by a Pilgrim, 20% of the total damage dealt is converted into healing for each living party member and active pet, capped at 35% of that target's Max HP per cast.
160BeDragonthe caster · Battle / ability650 MPAssumes dragon form for 5 turns, unlocking the class's transformed combat behaviour.
250Hellfire Flamesall enemies · Battle / ability200 MPHurls searing flame at all enemies. Power rises with Agility, Intelligence, Strength. Can critically hit. Cannot be reflected.
300Sweeping Tail Bashone enemy · Battle / ability350 MPSweeps a crushing tail through one enemy, dealing heavy physical damage with a 65% chance to leave the target severely weakened. Power rises with Agility, Intelligence, Strength.